![]() If walls, gates and towers are going to have massive pools of health, then regular melee and ranged attacks against them need to be effective. Second, defensive structures need to be readjusted to be somewhat less invincible. If they explode in seconds, they might as well not exist. Instead of getting destroyed in moments by melee combos like a bunch of toothpicks, siege weapons have to be able to take a beating. If Trion Worlds wants castles to be traded semi-regularly, two things need to be adjusted.įirstly, siege weapons like trebuchets and cannons need to take damage from players like ships do. Even with special the tools available to attackers (only available by purchasing with honor points), it’s difficult to get anything done when defenders figuratively always have the high ground. The attackers probably can’t even scratch your walls before a couple well-geared defenders drop in and three-shot the trebuchets.Īs an attacker, it’s genuinely frustrating to do miniscule damage to castle fortifications. Just invite 50 or so strangers off the street, give them siege permissions and lean back. If you’re a small guild leader worrying about defending your castle, relax. Wall mounted cannons with insane range, automated air defenses against gliding attackers, walls and gates with millions of hitpoints defenders have it good. ![]() How is it possible that dozens of attacking guilds could collectively fail to conquer a single keep? Easy answer: the defending guilds didn’t miss the event.Ī defending guild’s team has a myriad of tools to rely on to help them successfully repel an attacking force. Only Trion Worlds can definitively confirm this, but the fact that no guild has paraded around their “world first” victory on the official forums seems telling. If unofficial reports are to be believed, not a single castle exchanged hands in Auroria this weekend.
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